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- on idle
- if rollOver(5) then
- set the castNum of sprite 5 to 34
- else
- set the castNum of sprite 5 to 32
- end if
- if rollOver(6) then
- set the castNum of sprite 6 to 35
- else
- set the castNum of sprite 6 to 33
- end if
- if rollOver(7) then
- set the castNum of sprite 7 to 37
- else
- set the castNum of sprite 7 to 36
- end if
- if rollOver(26) then
- set the ink of sprite 27 to 0
- else
- set the ink of sprite 27 to 39
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-